Spartacus
Attack 1:
- Damage 3.5 -> 3.0
Attack 2:
- Damage 3.5 -> 3.0
Attack 3:
- Damage 5.0 -> 4.0
Attack run:
- Slightly more KO potential
Attack crouch:
- More combo potential
Power up:
- Damage 12.0 -> 14.0
- More KO potential
Power side:
- Damage 15.0 -> 14.0
- More KO potential
Power down:
- Damage 12.0 -> 14.0
- More KO potential
Air neutral:
- Slightly less KO potential
- Hitboxes changes to reflect the swords area better
Air up:
- Damage 13 -> 12
- Hitboxes changes to reflect the swords area better
Air down:
- Slightly more KO potential
- Hitboxes changes to reflect the swords area better
Special neutral + special neutral air:
- More KO potential
Thor
Attack 1:
- Damage 4.0 -> 3.0
Attack 2:
- Damage 4.0 -> 3.0
Attack 3:
- Damage 6.0 -> 5.0
Power up:
- More KO potential
Power side:
- Damage 18.0 -> 17.0
- More KO potential
Power down:
- damage 12.0 -> 13.0
- More KO potential
Air down:
- damage 14 -> 15
Air back:
- damage 13 -> 15
Special neutral:
- More KO potential
Wukong Jr.
Power up:
- More KO potential
Power side:
- More KO potential
Power down:
- Damage 11 -> 12
- More KO potential
Air back:
- damage 17 -> 16
- Slightly less KO potential
Special neutral:
- More KO potential
Special down:
- Damage 17 -> 18
Cupid
Attack 3:
- Damage 6 -> 5
Attack up:
- Damage 10 -> 12
- Slightly more KO potential
Attack run:
- Slightly more KO potential
Air neutral:
- Much better hitboxes
Power up:
- Damage 16 -> 17
- More KO potential
Power side:
- More KO potential
Power down:
- Damage 11 -> 12
- More KO potential
Special neutral:
- Heal 2.0 -> 1.5
Special down:
- Much better hitboxes
Djinn
Attack up:
- Damage 8 -> 10
Power up:
- Damage 12.0 -> 15.0
- More KO potential
Power side:
- Damage 14.0 -> 17.0
- More KO potential
Power down:
- Damage 12.0 -> 14.0
- More KO potential
Air up:
- Damage 8 -> 12
Air down:
- Slightly less KO potential
Air down:
- Slightly more KO potential
- Hitboxes changes to reflect the swords area better
Special side + special side air:
- Slightly more KO potential
Special down + special down air:
- Damage 17 -> 18
Amaterasu
Attack 3:
- Damage 6 -> 8
Attack run:
- Damage 10 -> 11
Attack crouch:
- Damage 4 -> 6
Power up:
- Damage 14.0 -> 16.0
- More KO potential
Power side:
- Damage 10.0 -> 13.0
- More KO potential
Power down:
- More KO potential
Air neutral:
- Damage 13 -> 12
Air up:
- More KO potential
Air back:
- Slightly more KO potential
Special neutral + special neutral air:
•Less KO potential
Special up + special up air:
- Damage 11 -> 9
Special side + special side air:
- Damage 9 ->11
Special down + special down air:
- Fixed problem with counter
- Slightly more KO potential