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Spartacus

Attack 1:

  • Damage 3.5 -> 3.0

Attack 2:

  • Damage 3.5 -> 3.0

Attack 3:

  • Damage 5.0 -> 4.0

Attack run:

  • Slightly more KO potential

Attack crouch:

  • More combo potential

Power up:

  • Damage 12.0 -> 14.0
  • More KO potential

Power side:

  • Damage 15.0 -> 14.0
  • More KO potential

Power down:

  • Damage 12.0 -> 14.0
  • More KO potential

Air neutral:

  • Slightly less KO potential
  • Hitboxes changes to reflect the swords area better

Air up:

  • Damage 13 -> 12
  • Hitboxes changes to reflect the swords area better

Air down:

  • Slightly more KO potential
  • Hitboxes changes to reflect the swords area better

Special neutral + special neutral air:

  • More KO potential

Thor

Attack 1:

  • Damage 4.0 -> 3.0

Attack 2:

  • Damage 4.0 -> 3.0

Attack 3:

  • Damage 6.0 -> 5.0

Power up:

  • More KO potential

Power side:

  • Damage 18.0 -> 17.0
  • More KO potential

Power down:

  • damage 12.0 -> 13.0
  • More KO potential

Air down:

  • damage 14 -> 15

Air back:

  • damage 13 -> 15

Special neutral:

  • More KO potential

Wukong Jr.

Power up:

  • More KO potential

Power side:

  • More KO potential

Power down:

  • Damage 11 -> 12
  • More KO potential

Air back:

  • damage 17 -> 16
  • Slightly less KO potential

Special neutral:

  • More KO potential

Special down:

  • Damage 17 -> 18

Cupid

Attack 3:

  • Damage 6 -> 5

Attack up:

  • Damage 10 -> 12
  • Slightly more KO potential

Attack run:

  • Slightly more KO potential

Air neutral:

  • Much better hitboxes

Power up:

  • Damage 16 -> 17
  • More KO potential

Power side:

  • More KO potential

Power down:

  • Damage 11 -> 12
  • More KO potential

Special neutral:

  • Heal 2.0 -> 1.5

Special down:

  • Much better hitboxes

Djinn 

Attack up:

  • Damage 8 -> 10

Power up:

  • Damage 12.0 -> 15.0
  • More KO potential

Power side:

  • Damage 14.0 -> 17.0
  • More KO potential

Power down:

  • Damage 12.0 -> 14.0
  • More KO potential

Air up:

  • Damage 8 -> 12

Air down:

  • Slightly less KO potential

Air down:

  • Slightly more KO potential
  • Hitboxes changes to reflect the swords area better

Special side + special side air:

  • Slightly more KO potential

Special down + special down air:

  • Damage 17 -> 18

Amaterasu

Attack 3:

  • Damage 6 -> 8

Attack run:

  • Damage 10 -> 11

Attack crouch:

  • Damage 4 -> 6

Power up:

  • Damage 14.0 -> 16.0
  • More KO potential

Power side:

  • Damage 10.0 -> 13.0
  • More KO potential

Power down:

  • More KO potential

Air neutral:

  • Damage 13 -> 12

Air up:

  • More KO potential

Air back:

  • Slightly more KO potential

Special neutral + special neutral air:

Less KO potential

Special up + special up air:

  • Damage 11 -> 9

Special side + special side air:

  • Damage 9 ->11

Special down + special down air:

  • Fixed problem with counter
  • Slightly more KO potential